26.1002.0#
This release is a small, bugfix release before some larger in scope PRs and features are added soon. Here’s a summary of what’s changed.
Reordered
StateSprite’s handling ofexit_toto fix frame flickerPopulate attributes for blinds
context.drawing_to_play_areacontext.skip_blindnow contains blind keyStateSprite and AnimatedSprite fixes
Run Select fixes and changes
Selection Limit can now be a function
Play button now displays the tooltip of the current selections
double_click_advanceadded to advance pages when an item is double clicked
Stop debuffs from
SMODS.debuff_cardbeing removed when a card changes enhancementFixes to object weights and their interaction with custom ObjectTypes
Stake/Sticker progress is no longer lost after reloading a profile
Fixes a variety of crashes and inconsistencies with vanilla
badge_text_no_shadowmetadata property addedCustom sets are handled better in the
info_queue